The goal of the game: to reach first the finish line with small steps of ant or big no elephant.
• Take a dice and prepare small red (elephant) and blue (ant) papers that you will pick from a bag.
• Place the children on a starting line. A playmaker pulls the dice and draws a paper: for example a red 6 (six elephant pitch) or a blue 2 (2 no ant). Depending on the ad, the child whose turn it is runs.
• The first to arrive has won.